Far in the northern lands, passed the Frozen Canyon and beyond the haunted Forest of Krim, lies the Lost Castle of Rimehold. Once a bastion of commerce that all northern trade routes passed through, it is now decrepit and abandoned. What dangers lurk in these frozen halls? What riches await bold adventurers to plunder? What mysterious event caused the disappearance of the people of Rimehold?
In this episode, you can explore a frozen tundra and assail your players with all the challenges therein. Perhaps they stumble upon the scene of a battle with warriors in strange garb motionless in blocks of ice, preserved for all time in a frightful moment of crushing defeat. Or has the castle become home to a powerful and vengeful Wyrm?
Regardless of where you decide to go with this setting, all sorts of challenges can be thrown at your players:
- How do they manage the bitter cold? Touching things made of metal can cause cold damage, or must they find shelter to keep themselves warm?
- Monsters that do not mind the cold can thrive in this region: undead, ice mephits, wraiths, owlbears, drakes, frost giants and of course dragons.
- Friendly creatures also can be found in the tundra, snow hares, caribou, geese, lynx, a society of genasi or cold weather modrons.
- Treasure in the castle can take on a chilly theme, amulets that grant resistance to cold damage, Yeti fur boots that leave no tracks when walking in snow, a rod of snowmelt that can help forge a path through the icy terrain.
- Lastly, you can mix in an oasis if your players get too close to death. Perhaps they find a snow covered cave or hidden room that has a volcanic hot spring perfect for a restful respite!